WordWhizzle Tap
A clicker game with a word twist!






Platform(s) | iOS & Android |
Development time | 4 Months |
Development period | March 2018 – July 2018 |
Main role(s) | Lead Programmer & Game Designer |
Team size | 3 Developers, 1 Producer & 1 Part Time Freelancer |
Game Engine | Corona SDK |
WordWhizzle Tap is a clicker/idle game with a word twist. It started out an in-house game jam project for me and my colleague to learn Lua and the game engine Corona. Then it was supposed to be a minigame inside another of Apprope’s word games, but it was quickly made into its own standalone game when we noticed its potential.
We worked with an agile development model, never forgetting the minimum viable product, making sure to focus on the correct tasks for the next milestone and retargeting our focus when needed.





Key features I’ve designed and implemented
- Score system, balancing idle and active earnings with each other
- One click download from Google Sheets right into the game using a Unix script
- Progression system that unlocks features as the player progresses in the game, it was also used for the tutorial
- Quest system that gives the player three quests to complete at the time
- Modular save system
- A custom particle system
- UI system
- Prestige system
What I learned
- Unix terminal and creating scripts
- Lua scripting language
- Corona SDK - Game Engine
Where I improved
- Balancing and working with exponential growth
- Modularity
- Code architecture
Links
Acron: Attack of the Squirrels! 2019
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Bubble Breeze Pop 2018
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Skylar & Plux: Adventure on Clover Island 2017
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