
Hello!
I’m Leo Toivio and I specialize in Technical Game Design. If you’re looking for someone who thinks and communicates like a game designer and programs like an engineer, I’m your guy.
Here’s a short overview of what I’ve achieved during my career so far.
🚀 7 released commercial games
💼 10+ years of professional experience
🏫 5 years of Game Design education
🧑🏫 Guest lecturer at HFBK University of Fine Arts Hamburg and held an introductory course in Unreal Engine 4 at Future Games

Experience
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Vertigo Games
Senior Technical Designer 2024 - Present
- Collaborating closely with discipline leads across the team, acting as a bridge between design and engineering to translate gameplay ideas into practical implementations.
- Prototyping gameplay features in Blueprint or C#, validating ideas and rapidly iterating on gameplay feel before bringing them to production quality with the wider team.
- Providing technical design expertise when implementing features to support strong gameplay feel, fun, and responsiveness.
Selected shipped interactions
- Diegetic tool interaction: portable battery and generator (charging the flashlight, powering devices and doors).
- Immersive moment-to-moment interaction: wiping away condensation from the gas mask.
- Environmental hazard feedback: hands can ignite if held too close to open flames.
Press feedback
The little gadgets that help you survive … are absolutely well done and very immersive. - IGN (review)
Everything about using it feels great … Using this tool feels awesome. - ThisKory (video review)
My goodness, it’s so immersive it almost makes me wish for a nuclear winter in real life. - ItsYaBoyBrandyBoy (video review)
Shipped Games
- Metro Awakening - Unreal Engine 5
Technical Designer 2023 - 2024
Shipped Games
- Arizona Sunshine Remake - Unity
- Arizona Sunshine 2 - Unity
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Resolution Games
Game Developer 2018 - 2023
- Led development of the award-winning Acron: Attack of the Squirrels!, guiding a cross-disciplinary team from concept to release, as well as multiple confidential projects.
- Led the Mixed Reality update for the award-winning Demeo, translating hand tracking into responsive gameplay through iteration, systems tuning, and close collaboration with engineers at Meta.
- Collaborated directly with engineers at Google and Qualcomm to ship games while shaping XR APIs and developer tooling from a real-world game development perspective.
Game design and implementation on the cross-platform party game Acron: Attack of the Squirrels!, including camera, controls and character (3Cs), special abilities, and other game mechanics.
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Apprope
Game Developer 2017 - 2018
- Developed and shipped two mobile games at a four-person studio, focusing on gameplay feel, fun, and rapid prototyping across design and programming.
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Right Nice Games
Game Designer, Lead Programmer & Co-founder 2015 - 2017
- Founded a successful games company that is still up and running to this day.
- Created and released the 3D platformer Skylar & Plux: Adventure on Clover Island, with a focus on Technical Game Design including camera, controls and character (3Cs), special abilities, and other game mechanics.
- The game has been featured at Games Done Quick and other speedrunning events.
Education
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Future Games
Game Design 2014 - 2016
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Klara Södra Gymnasium
Game Design 2011 - 2014

Software Expertise
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